Thursday, May 16, 2013
Thursday, April 25, 2013
Thursday, April 18, 2013
Thursday, April 11, 2013
Exterminate
As I’m working on the second or third rewrite, I realize there are scenes that need to be exterminated.
Thursday, March 21, 2013
One Rule
As
far as I’m concerned, there’s only one rule for action/direction lines in
screenwriting: SAY WHATEVER YOU WANT JUST KEEP IT SHORT.
For
example, if there’s a scene with a guy sitting alone in a restaurant, it’s OK
to say there’s a melancholy air hanging over him. Or to be specific and say
he’s thinking about his recently deceased wife. Just do it in one or two sentences,
not fifteen.
Sometimes
there’s a need to describe a scene in order create a certain atmosphere. For
example, the scene’s set in a bad part of town. So go ahead and mention that
there are bars on the windows, pawn shops, and a rough-looking gang prowling
the streets. But stop there; we don’t need the details of their haircuts.
On
the other hand, if the scene is in a high rise office, and there’s nothing
unusual about it, leave the description out. Just put the location in the scene
heading: INT. MARTINA’S OFFICE – 45TH FLOOR – DAY.
Remember,
a movie is supposed to move. So describe what’s happening without hovering over
it too long, then move on to the next event.
***
I’m
going to be taking a couple of weeks off from the blog. But I shall return!
Next post: 4-11-13. See you then.
Keep
writing—
--Steve
Thursday, March 14, 2013
Thursday, March 7, 2013
Thursday, February 28, 2013
The story of Wanderer
Once
upon a time, there was a man named Wanderer, who was standing on the edge of a
deep chasm. He longed to get to the other side, so he, being a clever sort, decided
to build a bridge.
His
bridge needed raw material, so Wanderer climbed down into the chasm and gathered
some chaos and carried it back up with him. Using the chaos, Wanderer began to
construct words, sentences, and paragraphs, and soon his bridge began to take
shape.
Sometimes
Wanderer would get stuck and have to go back and fix some things in the structure
of the bridge that weren’t hooking together quite right.
But
eventually, Wanderer finished his bridge.
“Not
only have I built a bridge for myself,” realized Wanderer, “but I have built a
bridge that others can follow, simply by crossing over the span of words that
extend from one end to the other.
He hoped, too, that in the future other people would build bridges across other chasms. “And perhaps someday,” thought Wanderer, “all the world will be connected.”
Thursday, February 21, 2013
Thursday, February 14, 2013
Thursday, February 7, 2013
VOICE OVER
VOICE
OVER (V.O.) is used in a situation when the character is heard, but is not
physically in the scene.
Example:
EXT.
STREET – DAY
Ted’s
walking along the sidewalk. His cell phone chimes. He looks at it, then
answers.
What’s
up, Ralph?
Four-to-one on Lappy
in the fifth. Guaranteed.
TED
You sure about this?
RALPH
(V.O.)
Have I ever let you
down?
TED
No comment.
Another
use of VOICE OVER is in VOICE OVER narration. This is where the character is
speaking to us from the future and reflecting back on what we’re seeing.
Sometimes we see the character in the scene talking to someone, which can be in
the middle of two VOICE OVER sections.
Example:
EXT.
BEACH – DAY
It’s
bright and sunny. Tom’s strolling along. He sees Cindy in a bikini walking
toward him.
TOM
(V.O.)
I
could almost taste the sunshine in the air as I
saw her approach.
Cindy
comes nearer to Tom.
CINDY
Hello,
Tom. Beautiful day, isn’t it?
TOM
Yeah, beautiful. That’s
for sure.
Cindy
walks past him. Tom continues on.
TOM
(V.O.)
I
should have told her then. But it was like trying
to grasp sparkles in a tide
pool. So bright, so
fleeting. That was her life. And me, I’m left with
twenty
years of grief.
When
using VOICE OVER, abbreviate it “V.O.,” put it in parentheses, and place it to
the right of the character’s name.
Final note: VOICE
OVER is also used when someone’s talking on the radio, for loudspeaker
announcements, telepathic communication, invisible ghosts, etc.
Thursday, January 31, 2013
OFF SCREEN
OFF SCREEN (O.S.) is a screenwriting tool used in dialogue. It’s applied in a situation where a character is physically in the scene, we hear the character’s voice, but we don’t see the character.
Example:
INT.
DEN – NIGHT
Hanna’s sitting at her desk immersed in a pile paperwork.
JOEL (O.S.)
Working late again?
Startled, Hanna turns to the window behind her.
Joel is standing there, looking right at her.
HANNA
I thought you were in Rio.
JOEL
I’m back. And we need to talk.
When
using OFF SCREEN always abbreviate it “O.S.,” put it in parentheses, and place it
to the right of the character’s name.
What
if the character is not in the scene, but we hear the character’s voice? That’s
called VOICE OVER. I’ll discuss that next week.
Thursday, January 24, 2013
Thursday, January 17, 2013
Reward
Even if you haven’t reached the top of the
mountain, it’s a good idea to reward yourself at each milepost along the way.
Thursday, January 10, 2013
Themes
One of the strong themes in Fitzgerald’s The Great Gatsby is the illusion that wealth brings happiness. It’s portrayed in everything from the glitter of the descriptive passages to the shallowness of the characters’ lives. This and other themes in The Great Gatsby are what make it such a timeless classic.
Ever
tried putting a theme into your writing?
While themes shouldn’t be pushy or in your face, an underlying theme woven into your characters and scenes can enhance the power of your story. It’s best to try and think of your theme as you outline your plot. Keep it broad enough so it can pop up in different ways throughout your tale (“people are jealous of the rich,” is too narrow; “education sows the seeds of revolution,” is better). Forging a good theme can be a challenge. But if you’re successful, you might just create something truly amazing.
Thursday, January 3, 2013
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